Io, Io, Io!
Akihabara 1.3
2010-08-29 10:14:24 Hi all. As promised, I've put online and committed a newer (1.3) version of Akihabara. And it is a fat one.
I've included the huge huge huge documentation work of Darius and Darren, a number of patches by them, a fix suggested by Bonder, the Wii support via Internet Channel I've talked about and a pair of ideas that I've left from the original project and I've decided to implement for this release - just have a look at the settings page :)
And now, I've to go partially off-topic. First of all, Wii support includes Wiimote controls (using the Wiimote sideways a-la Virtual Console), customizable buttons and an apparently less important USB keyboard input support.
Well, in these last 2 days of Wii support patching, I felt that light feeling of nostalgia that is in the middle of the retrogaming and my own life.
The last time I've played and coded on front of a TV full of big pixels and with a keyboard was in BASIC and with my father, long long time ago, with my C64. I miss those days, so that's why I suggest you too to plug an USB keyboard to your Wii, configure the keyboard via the configuration panel (there should a button that will do the thing automatically), enable that special feature and run any of the demos - or your own game.
And Joseph is my father's name. Thank you, dad :) ~ . ~ Bond to Akihabara
2010-08-28 09:15:35 Ah-Ah-Ah. The worst joke I've ever told. Well, just a pair of updates that I've forgot to add yesterday.
First: we've the first Facebook app made with Akihabara. A Robotron inspired SHMUP that you can find here: (Link). Yes. Now you can scream "EMBEDDED?!" - we have someone that is working on that, and his name is Bonder. James Bonder (I ever have the doubt that I can say the real names - but James Bonder is fitting too much!). Thank you very much and kudos! The hiscore table is so arcade-ish that I tried to put a coin on the CD tray of my Mac.
Second: we've now a forum. With a neat skin. Is here (Link) and now, the last bag of kudos goes to KuroTsuto. Bonder is the first poster (and, luckly, the first post wasn't "FIRST!!!11!") so is time for give and get help. Thank you! ~ . ~ Back from summer
2010-08-27 12:44:36 So, I'm back at home. This time I did a trip in the middle of Italy (why leave from Italy if people comes to Italy for their vacation?) around Pesaro and Urbino. Nice places, with all that hills that Tomtom likes so much (I think that it does not evaluate the pendence of the road while it is figuring out which is the fastest way between two places).
After opening the mail I discovered that Darren and Darius published their AWESOME in-depth documentation, that is hosted here (Link) and will be merged with the main trunk ASAP - there is nothing better than fat docs bundled with a framework! Tons of kudos!
Yesterday, lucid00 on twitter suggested me a very interesting thing (Link), i.e. to try Akihabara on the Internet Channel for Wii. After showing my immense ignorance about the topic (Link) I started working on and after a while...

See the bigger version (Link) for the official boxart of TLOS for Wii (Bad news: some mysterious slowdown and no audio.)
I'll commit everything after a small batch of tests but I've to admit that I was really excited to play my first game with the Wiimote (sideways, obviously).
Thank you very much lucid00... As I said, I ever wanted to do at least a game for the Wii Opera. And for me - despite the lags - is some kind of "2x1" offer :)
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