Io, Io, Io!
Darksiders, when 1+1=1
2010-07-11 11:18:54 Warning! Mild Darksiders spoilers!
Me and my GF usually play tons of games during spare time and we keep personal scores (in stars) in the nice Game Hunter for Mac (Link). This time we have some troubles on figure out how to evaluate Darksiders (Link) for XBox 360, that we finished yesterday evening.

Darksiders is an action adventure featuring War, a hero in search of revenge - Just have a look to a serious review for something more professional and complete.
Who played Darksiders and was born around 80s will feel a massive and constant deja-vu: the metroidvania structure, the Zelda and Portal style puzzles, the God Of War fighting mechanics, the Panzer Dragon stage, a Gears Of War alike section, the Devil May Cry gun tactics... It is like playing Lazy Jones (Link) in 2010.
And these are not just small references or tributes: the game feels exactly like Zelda all the time, the references to the game elements are massive (and if I say massive, I say that there is a fight with the Dark War, like the epic fight with Dark Link and the same carrot system for speed boosts while riding the horse) and the puzzles are as clever as the original games. Even the sound played when you solve a puzzle is the same of Zelda, just toned down a bit.

The problem is: it is a really good game. The graphic is very good, the level design is great, the gameplay is ever satisfying and replayability is tasty. That's very bad. Usually ripoffs are bad games, usually because the main concept of the copied game was not fully understood and, for this, is partially reproducted. But this time Portal puzzles are challenging and rewarding as in Portal, fights are challenging and rewarding as in GOW/DMC, dungeons are challenging and rewarding as in Zelda.
Long story short: if game designers were lazy and didn't take any risk on the gameplay, level and graphic designers, coders etc. made an exceptional work of merging and melting.
But what is missing? Yes, sound effects are great but music is... wait... is there any music? And the story is really Zelda like - with sages, heroes and runes - but more American. I don't like American comics very much but I've to admit that could be an interesting plot for fans. So it is a non-issue.
But what is really missing is the love part of a tribute: Darksiders is Zelda. It is Zelda. It is Zelda. No excuses. So, where is a triforce reference, just for laughing? Where is a devasted Kakarico Village? And Darksiders is Portal, Portal, Portal. So where is the cake? Where is GLaDOS? And it is Devil May Cry so why the gun is not called at least Ebony? Ivory? Dante?
It is not something that should be ignored: think about someone that plays Darksiders in 2020 and was born, for example, now in 2010. He will discover Darksiders and will think that is the most complete, clever and original game ever made. He will never know - from the game, obviously - that Darksiders collects the most succesfull game mechanics and ideas of the last 20 (40 for that time) years. Is this right?
BTW Bianca (my GF) slept for all the time (she likes progressively discovered plots and Darksiders doesn't play very nice in this way) and I had so much fun playing it and I think that if the first thing you want to do when you can do what you want is "to play that game", that game is a gem. So, Darksiders, I give you an 8 (4 stars). But the next time, please, pay the tribute.
PS: I've just read that will be a Darksiders 2. Prevision: is a free roaming, with FPS elements of modern warfare, set in little cities splitted in little (bloody) planets. It's-a-me War! War...io? ~ . ~
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