KESIEV

Tu costruisci robot / belli geniali 

NORIMAKI

pero' / tutti senza qualche rotella

10, 10, 10!

Stuff on GitHub

I'm storing there the sources of most of the projects I worked on, small and large.

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Alea Optima

A minimalist and portable solo tabletop RPG in which you explore procedurally generated Worlds.

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Heroes of Micro & Moji III

A squashed tribute to the HOMM3 fantasy strategy game in 1 kb of printable JS code.

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Notoner

A simple tool thought to help you play some print and play games and tabletop RPGs.

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RogueCairn

A random generator of small worlds designed to be explored following Yochai Gal's Cairn adventure game rules.

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Massive Randomness 2

A Massive Darkness 2 one-shot quest random generator.

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Generals of Stampadia

An open-source print-and-play single-player Expandable Card Game.

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The Scroll of Many Glances

An experimental app-supported masterless fantasy RPG thought for mobile devices and inspired by PbtA and OSR tabletop role-play games.

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Dungeons of Crimsonbranch

A tiny adventure dice game you can play on a computer, a mobile device, or a sheet of paper, inspired by looter hack'n'slash RPG videogames.

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Kuroshimu

A procedural black box investigation game: the game simulates 56 days of 6 persons and generates a PDF newspaper from their testimonies for the player to guess what happened.

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Rogue Rogue

A secrets-packed roguelite single-screen platformer arcade game for 1-2 players heavily inspired by the 1986 Taito masterpiece Bubble Bobble and other great games from the past.

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LCD Game - World Changers

A simulator of a never existed physical LCD handheld conversion of World Changers, an action game inspired by old classics, like Cabal, Contra, and OutRun, and modern games like Gears Of War and mobile casual gaming.

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Wizard Survivors

Wizard Survivors is a 500-characters codegolfed tribute to the infectious game Vampire Survivors.

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Travelers Of Stampadia

The Chronicles of Stampadia card game spin-off! A daily print-and-play roguelike adventure card game you can play offline.

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Programmino

An implementation of the machine I've seen in my dreams.

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PvP

An opensource web browser 1-4 Players arena shooter you can play offline in split-screen and networked (experimental).

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Chronicles Of Stampadia

A daily print-and-play roguelike adventure you can play offline.

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Goldscrolls

A fast Print-and-Play Roll-and-Write Deckbuilder for two players.

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Cardcade

An experimental opensource digital card game system that offers a mechanic inspired by deck-building games to implement multiple types of game.

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Razorthought

A single-player Card Battler game I worked on in 2020 during the pandemic lockdown caused by COVID-19 virus.

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Rewtro

Papercraft videogame cartridges you can print and pirate with a copy machine.

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World Changers

A Contra-GearsOfWar inspired third person shooter you can play with one finger that can change the world.

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Tighty Deadline

A puzzle/arcade about level design. Easy is hard to design.

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Wright! Magazine

A thoughtful full-stack reimplementation of gaming in 80's and 90's.

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Atwenture

An open-sourced surreal social-collaborative Twitter-based text adventure that changes unpredictably. - DEAD

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The Last Of At

A Fanfictional Tribute Survival Roguelike in 1K of JS.

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Gamecora TV

A HTML5/JS/CSS3 TV about gaming that goes to the sources. Nobody in the middle.

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JSTV Suite

Make your own TV Channel with HTML5/JS/CSS3. The Gamecora TV heart.

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HotGun

You don't have any index. Pick a weapon and hunt data by yourself. Introducing the First Person Search Engine.

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KWGN

KesieWoolf Gaming Network is just a personal catalogue of my and my GF's videogames. Except for his look, behaviour and contents that are like a real gaming site. (Italian only)

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Magaka

Magaka is an opensource javascript engine that allows to create modern digital magazines using open web technologies.

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VanillaOS

Do you think that scrollviews are the vanilla of mobile apps? Taste this javascript implementation.

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Meltingbot

Meltingbot is a magazine about. REST calls, rectangle packing and CSS transformations mixed together.

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Akihabara

Pixelated indie-style videogames for your browsers and touch devices using HTML5, Javascript and nothing more!

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StripThis!

Web. Comic. For real. Create simple webcomics actually made with web and write them like blogging.

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Kesiev Chiefs

A Ruby media player in 300 lines of code

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About me

About me and my life.

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WTF?

A (unfinished) manga about... well... videogames!

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Ichigo

A strawberry flavoured package manager for linux. Your tiny Gentoo.

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Something White

Un libro di Bianca Brenna

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Grow

You feed. It grows. An unfinished project store/blog. And a full featured JS blog.

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Kitty

A podcast (DTV, Yahoo! Podcast and more) client for KDE written in C++!

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Noribasic

A basic simulator for Firefox! A real tribute to the old Commodore 64!

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Kemail

A GMail clone in PHP/MySQL! - DEAD

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Kiobashin

A kioslave that creates virtual filesystems using bashscripts under KDE!

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Norifeeder

An RSS Aggregator written in Javascript that simply works. For some technical limit, a PHP proxy with time-limited cache was added.

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Nori Nori Block

Nori Nori Block is online multiplayer tetris with statistics, custom game modes and more!

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JJogle

A search engine for real good words - by JJ!

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Kaffepot

A (old and unfinished) manga by KesieV. (Storyboard by Posixe/Lucio)

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Jubble Bobble

A full featured clone of Bubble Bobble for Siemens Java phones.

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Nori Nori Revolution

A DDR style game from the old kesiev.com site.

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Kesievaders

A Space Invaders clone from the old kesiev.com site.

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Io, Io, Io!

Ocsicnarf Nas

2011-07-03 18:59:40

Who follows me on Twitter already knows that I was in San Francisco in the last three days. What is less known is that I was there thanks to Zynga (Link) who kindly offered travel and hotel reservations.
Despite the 14-hours-long travel, some troubles at Amsterdam airport in both directions, I've to say that they were very nice days indeed and, better than all, I met a lot of very interesting people there.

image
Few minutes before the meeting


I talked about games seriously and is something mind blowing for me for mainly two reasons: the first one is that game development is really underrated here in Italy and, in most of the cases, are considered like low-budget projects that don't need any particular care, so talking about videogames in that terms was very new to me.
The second one is that I spoke in English and, despite most of the words were sadly incorrectly placed or expressed, I felt that the other person was understanding what I was saying for real. Honestly, just this is a real goal for me.
It is not a secret that we mostly talked about the Akihabara engine, from the reasons I've put together that messed-up libraries to something in-depth about how it works. I'm not going to tell you what was said word-by-word, since it is so boring to fill up this post with tech babble, but I'm here to say thank you again to anybody who showed or are still showing, in some way (from promoting to hacking and developing) to this little open-sourced project.
Akihabara wasn't born as a real full-fledged opensource project nor something like a company startup - it was made putting together what I know about making games (and what I know about game engines) while wasting my spare time in lunch breaks or at home.
Having some people promoting that, someone else patching and making the code tidy and, most important, someone making some small or big game using that, is like an unexpected reward for something I hadn't the intention to do.
So, people, I credited all of you (don't need to say who you are - you simply already know) to them, because I'll always owe you something, since I made Akihabara without asking nothing back.
Seriously, I don't mind if Akihabara will be replaced, forgotten or improved for that same reason - until its code is online, will be yours and, if you ask me if some improvement is good or not, I'll simply answer you. It is on GitHub and is there for collaboration, branching, rewriting or being forgotten.
Akihabara is not the only "thing I've made for fun" that is on kesiev.com. Probably there will be more or there will be less or nothing more at all.
And for this no-reward request, I've to thank you for anything will come from my sh*t (from dissing, criticizing and hate mail to opportunities to make photos of the Moscone Center, visiting the Westfield Shopping Mall or being called for my late at the airport on San Francisco). But the most exciting part, talking with real seniors in videogame development, is the most rewarding thing for a coding lover - above all if is something coming by himself.
So, thank you again. I'm going to write more code, in order to make this happen again and again.

I was joking. Prr.
I'm going to keep playing Castlevania Order Of Ecclesia - started during plane trip. And if you own a NDS (or 3DS) make you a favour and hurry purchasing that game because will kick your ass so hard you'll never remember your name again! (Link)

~ . ~

Commenti

Note: Non postate mille volte la stessa cosa. I commenti sono moderati!

PotHix http://pothix.com @ 2011-07-04 05:26:10

Æ!!

I'm really happy to read your travel report! :)
The tralvel and presentation was great as I can see.

Keep the good work, my friend! :)

~ . ~

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About me

I'm Francesco and I should be 45 years old now. Should be because this age is calculated by three lines of code and I could be dead now and this code can run forever. Never mind. I love computers and computer programming. I play videogames since the first day of the Atari age in Italy and I love them when are made by people. And this happens quite often, since there isn't - when I'm writing these lines - a machine which programs itself at this level of complexity - however should be interesting. How can be a self-programmed videogame? Something like Nethack? I love drawing manga, opensource and everything else is indie and made with love. Oh, I also love alive things. Bianca. But, seriously, we are in a world where machines sings that are Still Alive, so we can love everything. I also love friends. I've just a few of these little things and most of them are just chat contatcts. Who cares? Computers are made by people, used by people and transfer data made by people (eventually formatted to justified text by machines) so I'm (we're - as human) everywhere. And I love writing fuzzy things about technology, friends and me, if is alive. And I just love things? No. I hate the half of the things I've not listed here. If this was a classic personal blog of some frustrated teenager I should put you in the bad half. Cheese. You probably are in the good one - according my site stats.

Contacts

Mail: kesiev

AIM: kesiev

ICQ: 107199617

Skype: mrkesiev

Twitter: kesiev

Mastodon: @Kesiev@mastodon.social

RSS/Content: here

RSS/Comments: here

RSS/Shoutbox: here

Links

The Joseph Marquis Hut
The south side of the nerdness!

Something White
Bianca's website.

SyslogIZE
Ize/LordZe and his hypertech blog!

Weow
Azim, re-re-re-re-reloaded.

Stairbros
Remakes, freeware games and developer's stuff!

Shoutbox

Shoutbox is now closed! :(

KesieV at 2011-06-26 10:18:15

Thank you very much, Eduardo!

Eduardo Gonçalves, M at 2011-06-26 02:50:34

I loved the concept of VanillaOS, and HTML/CSS/JS stuffs

Steveo at 2011-06-21 20:28:21

How do you add links with Magaka pages?

KesieV at 2011-06-07 13:01:19

I sadly discovered this sad sad truth this morning. Fiddled with parameters but with very poor results. I want my Opera back! :)

masnguyen at 2011-06-07 12:35:44

Your Akibahara run slow like 5fps on 3DS, but... its run :D