Io, Io, Io!
Ocsicnarf Nas
2011-07-03 18:59:40 Who follows me on Twitter already knows that I was in San Francisco in the last three days. What is less known is that I was there thanks to Zynga (Link) who kindly offered travel and hotel reservations.
Despite the 14-hours-long travel, some troubles at Amsterdam airport in both directions, I've to say that they were very nice days indeed and, better than all, I met a lot of very interesting people there.

I talked about games seriously and is something mind blowing for me for mainly two reasons: the first one is that game development is really underrated here in Italy and, in most of the cases, are considered like low-budget projects that don't need any particular care, so talking about videogames in that terms was very new to me.
The second one is that I spoke in English and, despite most of the words were sadly incorrectly placed or expressed, I felt that the other person was understanding what I was saying for real. Honestly, just this is a real goal for me.
It is not a secret that we mostly talked about the Akihabara engine, from the reasons I've put together that messed-up libraries to something in-depth about how it works. I'm not going to tell you what was said word-by-word, since it is so boring to fill up this post with tech babble, but I'm here to say thank you again to anybody who showed or are still showing, in some way (from promoting to hacking and developing) to this little open-sourced project.
Akihabara wasn't born as a real full-fledged opensource project nor something like a company startup - it was made putting together what I know about making games (and what I know about game engines) while wasting my spare time in lunch breaks or at home.
Having some people promoting that, someone else patching and making the code tidy and, most important, someone making some small or big game using that, is like an unexpected reward for something I hadn't the intention to do.
So, people, I credited all of you (don't need to say who you are - you simply already know) to them, because I'll always owe you something, since I made Akihabara without asking nothing back.
Seriously, I don't mind if Akihabara will be replaced, forgotten or improved for that same reason - until its code is online, will be yours and, if you ask me if some improvement is good or not, I'll simply answer you. It is on GitHub and is there for collaboration, branching, rewriting or being forgotten.
Akihabara is not the only "thing I've made for fun" that is on kesiev.com. Probably there will be more or there will be less or nothing more at all.
And for this no-reward request, I've to thank you for anything will come from my sh*t (from dissing, criticizing and hate mail to opportunities to make photos of the Moscone Center, visiting the Westfield Shopping Mall or being called for my late at the airport on San Francisco). But the most exciting part, talking with real seniors in videogame development, is the most rewarding thing for a coding lover - above all if is something coming by himself.
So, thank you again. I'm going to write more code, in order to make this happen again and again.
I was joking. Prr.
I'm going to keep playing Castlevania Order Of Ecclesia - started during plane trip. And if you own a NDS (or 3DS) make you a favour and hurry purchasing that game because will kick your ass so hard you'll never remember your name again! (Link) ~ . ~
Note: Non postate mille volte la stessa cosa. I commenti sono moderati! |