KESIEV

Tu costruisci robot / belli geniali 

NORIMAKI

pero' / tutti senza qualche rotella

10, 10, 10!

Stuff on GitHub

I'm storing there the sources of most of the projects I worked on, small and large.

« go there!

Alea Optima

A minimalist and portable solo tabletop RPG in which you explore procedurally generated Worlds.

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Heroes of Micro & Moji III

A squashed tribute to the HOMM3 fantasy strategy game in 1 kb of printable JS code.

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Notoner

A simple tool thought to help you play some print and play games and tabletop RPGs.

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RogueCairn

A random generator of small worlds designed to be explored following Yochai Gal's Cairn adventure game rules.

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Massive Randomness 2

A Massive Darkness 2 one-shot quest random generator.

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Generals of Stampadia

An open-source print-and-play single-player Expandable Card Game.

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The Scroll of Many Glances

An experimental app-supported masterless fantasy RPG thought for mobile devices and inspired by PbtA and OSR tabletop role-play games.

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Dungeons of Crimsonbranch

A tiny adventure dice game you can play on a computer, a mobile device, or a sheet of paper, inspired by looter hack'n'slash RPG videogames.

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Kuroshimu

A procedural black box investigation game: the game simulates 56 days of 6 persons and generates a PDF newspaper from their testimonies for the player to guess what happened.

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Rogue Rogue

A secrets-packed roguelite single-screen platformer arcade game for 1-2 players heavily inspired by the 1986 Taito masterpiece Bubble Bobble and other great games from the past.

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LCD Game - World Changers

A simulator of a never existed physical LCD handheld conversion of World Changers, an action game inspired by old classics, like Cabal, Contra, and OutRun, and modern games like Gears Of War and mobile casual gaming.

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Wizard Survivors

Wizard Survivors is a 500-characters codegolfed tribute to the infectious game Vampire Survivors.

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Travelers Of Stampadia

The Chronicles of Stampadia card game spin-off! A daily print-and-play roguelike adventure card game you can play offline.

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Programmino

An implementation of the machine I've seen in my dreams.

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PvP

An opensource web browser 1-4 Players arena shooter you can play offline in split-screen and networked (experimental).

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Chronicles Of Stampadia

A daily print-and-play roguelike adventure you can play offline.

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Goldscrolls

A fast Print-and-Play Roll-and-Write Deckbuilder for two players.

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Cardcade

An experimental opensource digital card game system that offers a mechanic inspired by deck-building games to implement multiple types of game.

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Razorthought

A single-player Card Battler game I worked on in 2020 during the pandemic lockdown caused by COVID-19 virus.

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Rewtro

Papercraft videogame cartridges you can print and pirate with a copy machine.

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World Changers

A Contra-GearsOfWar inspired third person shooter you can play with one finger that can change the world.

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Tighty Deadline

A puzzle/arcade about level design. Easy is hard to design.

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Wright! Magazine

A thoughtful full-stack reimplementation of gaming in 80's and 90's.

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Atwenture

An open-sourced surreal social-collaborative Twitter-based text adventure that changes unpredictably. - DEAD

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The Last Of At

A Fanfictional Tribute Survival Roguelike in 1K of JS.

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Gamecora TV

A HTML5/JS/CSS3 TV about gaming that goes to the sources. Nobody in the middle.

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JSTV Suite

Make your own TV Channel with HTML5/JS/CSS3. The Gamecora TV heart.

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HotGun

You don't have any index. Pick a weapon and hunt data by yourself. Introducing the First Person Search Engine.

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KWGN

KesieWoolf Gaming Network is just a personal catalogue of my and my GF's videogames. Except for his look, behaviour and contents that are like a real gaming site. (Italian only)

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Magaka

Magaka is an opensource javascript engine that allows to create modern digital magazines using open web technologies.

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VanillaOS

Do you think that scrollviews are the vanilla of mobile apps? Taste this javascript implementation.

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Meltingbot

Meltingbot is a magazine about. REST calls, rectangle packing and CSS transformations mixed together.

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Akihabara

Pixelated indie-style videogames for your browsers and touch devices using HTML5, Javascript and nothing more!

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StripThis!

Web. Comic. For real. Create simple webcomics actually made with web and write them like blogging.

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Kesiev Chiefs

A Ruby media player in 300 lines of code

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About me

About me and my life.

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WTF?

A (unfinished) manga about... well... videogames!

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Ichigo

A strawberry flavoured package manager for linux. Your tiny Gentoo.

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Something White

Un libro di Bianca Brenna

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Grow

You feed. It grows. An unfinished project store/blog. And a full featured JS blog.

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Kitty

A podcast (DTV, Yahoo! Podcast and more) client for KDE written in C++!

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Noribasic

A basic simulator for Firefox! A real tribute to the old Commodore 64!

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Kemail

A GMail clone in PHP/MySQL! - DEAD

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Kiobashin

A kioslave that creates virtual filesystems using bashscripts under KDE!

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Norifeeder

An RSS Aggregator written in Javascript that simply works. For some technical limit, a PHP proxy with time-limited cache was added.

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Nori Nori Block

Nori Nori Block is online multiplayer tetris with statistics, custom game modes and more!

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JJogle

A search engine for real good words - by JJ!

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Kaffepot

A (old and unfinished) manga by KesieV. (Storyboard by Posixe/Lucio)

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Jubble Bobble

A full featured clone of Bubble Bobble for Siemens Java phones.

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Nori Nori Revolution

A DDR style game from the old kesiev.com site.

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Kesievaders

A Space Invaders clone from the old kesiev.com site.

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Io, Io, Io!

Summer graveyard.

2011-08-05 22:10:23

Hi guys. I'm not dead, as usual. And when the most of the posts starts with "I'm not dead" is probably because I'm turning in one of them.
Anyway, in these months I've played with a lot of things - any of them is far for being complete but I had a lot of fun doing them and did their job: make me learn stuff. And their sources are still on my unfinished projects, so who knows? ;)

Spout in HTML
Playing with fonts, divs and CSS transformations, I've tried to replicate the cool Spout (Link) using HTML. Results were quite good on desktops and while most of the text formatting and camera animations were complete, results were less exciting on mobiles. Played a lot of videogames instead - some of the few nice games for PS3 I have.

image
Testing colors are ever the same. Yellow is missing because that day he was sick.


More games with HTML5/CSS3
I've decided to explore the CSS-sprite way of making games, mixing the essential "new" CSS transformations. This time I've tried to make something more visual, taking a lot of inspiration from Torque (Link) instead of a set of libraries or an SDK.
Results are quite satisfying and working on a GUI is really fun. The GUI is totally completed, the behaviour engine and many sprite properties are ready but I've decided to pause the project in order to do some in-depth test on Akihabara on 3DS and, since something is moving with other Akihabara devs. I gave more attention on the existing project. I'll pick up the code again later, since I had a lot of fun on watching what was coming up.

image
A rotated red box, a bezier path, a gray palette. Only a lemon kissing Bob Marley can give more sense to this screenshot.


Alchemy-esque game
A friend (Stefano "The Kusagari" Fioretto) suggested me Alchemy for Android (Link) and, while I've found the game quite original, it wasn't the genre I like. But I was wondering which complex procedure is behind the making of coherent pairs in order to keep the game completable and balanced on the number of combinations. Started on an HTML version of the game that included database coherence checks and pairs generators. I also did the whiteboard code but after 80 combinations, I paused the project: It took to me on an interesting research on gaming history and genres influences that stolen the scene, turning me in a Wikipedia crawler.

image
The elements palette and a pair of lost icons.


Playing with websockets
I usually don't like browser specific features on not-so-spread technolgies but, after "hanging out" on Google+ with PotHix and talked about misc HTML5 technologies, I decided to have a look to websockets, just for knowing in-depth how it works when I talk about with friends. :)
I experimented some kind of netplay with Akihabara games, using the "keyboard sharing" technique, remarked for being as easy to implement as quite unefficient and net-expensive. Probably it could work just on LAN but I had some fun on integrate that - brought me memories of SDL_net libs. It worked but was far from being "production ready". Moreover I think that games have to implement their specific netcode in order to give acceptable performances on each genre.
Websockets are interesting indeed and I surely have a look again to them once will be supported by more browsers.

image
I lied. Is not the networked version but I was using Capman as test.


Low latency realtime web
About 4 years ago I started a MMO that used PHP, Javascript and HTML (CSS sprites). It worked quite well and I've put together some worlds and a set of interactions between players (from baloon-esque chat to syncronous video playback, multiplayer games and so on).
Anyway I wasn't sure about load and security issues so, while I've leaned a lot of stuff (that is my main purpose when I work on my own projects), I left the project as is.
This project popped up from the mail some days ago so I've decided to work on just the client/server comunication engine in order to make a "cheap" and more stable infrastructure to be used in other projects.

image
I love unreadable screenshots. Is like stealing bandwidth to myself.


Sun
No. I'm not working for Sun. Is summer. Everything stops, except Nintendo DSs, XBoxes and PS3s. I've to end my pile of games ASAP in order to empty the wallet for the September-December marathon, expecially for the nearly-unused 3DS.

That's all. I hope to abandon this digest-like updates to something more... well... like a blog :)
Hi, then! Have a nice summer!

~ . ~

Commenti

Note: Non postate mille volte la stessa cosa. I commenti sono moderati!

PotHix http://pothix.com/blog @ 2011-08-08 13:53:32

Æ!!

Great! I like this digest posts about some experiments, we every learn some things about other people experiments :)

Keep going! :D

See ya!

~ . ~

Who are you?

Your mail?

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Captcha, please.

What you say?

About me

I'm Francesco and I should be 45 years old now. Should be because this age is calculated by three lines of code and I could be dead now and this code can run forever. Never mind. I love computers and computer programming. I play videogames since the first day of the Atari age in Italy and I love them when are made by people. And this happens quite often, since there isn't - when I'm writing these lines - a machine which programs itself at this level of complexity - however should be interesting. How can be a self-programmed videogame? Something like Nethack? I love drawing manga, opensource and everything else is indie and made with love. Oh, I also love alive things. Bianca. But, seriously, we are in a world where machines sings that are Still Alive, so we can love everything. I also love friends. I've just a few of these little things and most of them are just chat contatcts. Who cares? Computers are made by people, used by people and transfer data made by people (eventually formatted to justified text by machines) so I'm (we're - as human) everywhere. And I love writing fuzzy things about technology, friends and me, if is alive. And I just love things? No. I hate the half of the things I've not listed here. If this was a classic personal blog of some frustrated teenager I should put you in the bad half. Cheese. You probably are in the good one - according my site stats.

Contacts

Mail: kesiev

AIM: kesiev

ICQ: 107199617

Skype: mrkesiev

Twitter: kesiev

Mastodon: @Kesiev@mastodon.social

RSS/Content: here

RSS/Comments: here

RSS/Shoutbox: here

Links

The Joseph Marquis Hut
The south side of the nerdness!

Something White
Bianca's website.

SyslogIZE
Ize/LordZe and his hypertech blog!

Weow
Azim, re-re-re-re-reloaded.

Stairbros
Remakes, freeware games and developer's stuff!

Shoutbox

Shoutbox is now closed! :(

KesieV at 2011-06-26 10:18:15

Thank you very much, Eduardo!

Eduardo Gonçalves, M at 2011-06-26 02:50:34

I loved the concept of VanillaOS, and HTML/CSS/JS stuffs

Steveo at 2011-06-21 20:28:21

How do you add links with Magaka pages?

KesieV at 2011-06-07 13:01:19

I sadly discovered this sad sad truth this morning. Fiddled with parameters but with very poor results. I want my Opera back! :)

masnguyen at 2011-06-07 12:35:44

Your Akibahara run slow like 5fps on 3DS, but... its run :D