From time to time something happens just to remember me that human history is often so fascinatingly unaccurate.

Let's get Zach Barth, for example. Barth career as game designer is, in my humble opinion, surprisingly realistic. According to the Wikipedia, as a passionate game designer, he started making games and then spent a large slice of its life on studying how to make them right. Today he is renown for its first commercial game SpaceChem (2011), which featured puzzles to be solved via intriguing visual programming, and the following coding-games, culminating with the tangles of Shenzhen I/O (2016). He made a number of great small games in the process - and truly original ones, as a game designer is meant to be - in the process. One of them was Infiniminer (2009), that, as the project homepage says, "is a first-person competitive mining game that takes place in a procedurally generated block world allowing players to mine, build, and explore.".

"Sound familiar?", asks the homepage. Well. Yes. Minecraft (2011).

Markus Persson, Minecraft father, never hid that Minecraft inspiration comes from Barth's work. "After Markus became familiar with Infiniminer, he immediately sat down and began recoding his own game." (Wired, 2013). And that very game, as of February 2017, sold 121 million copies across all platform, facing the grandfather of million-sellers videogames Tetris (1984).

The story is here - at least right now. Clearly written and explained. But, as Winston Churchill said, "History is written by the victors". So it easily forgets small numbers, little facts, passing inspirations and humble people and remembers (or creates) heroes and huge things.

And the fact most of the average people knows, regardless how all of the actors are sincere and in good faith, is that Minecraft, from the genius of Markus Persson only, is the best selling game of this age.

Sadly, we've to deal with it.

Plot!

Explorer! Now it's the time for you to explore the Dangerous Caves and collect the rare Golden Coins! With just your unlimited supply of explosives, you've to dig depper and deeper, breaking blocks and collecting them for building bridges stairs to go up, and grabbing treasures and all the coins of each cave. But you're not alone: the caves are filled of monsters, spikes and curious animals that will become less hospitable the more you'll go deeper. From time to time, take a break and spend some time, blocks and money on the surface and build your own home. Or rocket. Or giant hamburger. Or wherever you want to live!

Use LEFT/RIGHT for walking and UP for jumping. Hold down the A BUTTON for controlling the menu on the upper left of the screen: while holding the button use LEFT/RIGHT for browsing the inventory, use UP for automatically selecting the building block you have the most and DOWN for selecting the bombs.

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