I used to play pen and paper RPGs like Dungeons & Dragons with friends long time ago - and I've been lucky enough to have a number of different dungeon masters along these years. The world of analogic RPG players is quite fascinanting: despite all of these games are built around detailed rules, intricate formulas and infinite additions and corollaries, there is a wide space of freedom in terms of creativity and variety of interactions left to both players and masters.

Some of the masters I've played with loved to detail environments and happenings with different degrees of detail: Lucio, probably, was my end of scale to the higher top. While some of the happenings of the campaign were improvised, in order to give to the player the right amount of freedom, he used to compose by himself and print most of the messages and the scrolls the players could find during the campaign. Some important dialogues had custom made scripts and relevant places were played using printed maps and pieces. He even used to show printed images of creatures and NPCs when met.

While these efforts on recreating a sense of immersivity and realism with images, barrage of texts and plausible math formulas has been nicely translated to computer games - mostly on western RPGs - there is a colorful feature that won't be ever ported. That's questioning the rules.

One of the most obvious thing for a computer game player that's nearly impossible for tabletop players is playing following the rules, especially when these rules are too much complex for the players. A classic scenario is a bunch of kids (and sometime adults) playing Monopoly together. That game is often took for a fancy version of the Game of the Goose, but there is a relatively sophisticated and terribly troubled secret hidden within its manual.

Rules changed along the years and the nations - some of them are even house rules that became full-fledged legends passed down by word of mouth across generations of players. The very same happens with tabletop RPGs - but with way more complex rules and aged players, that lost the innocence of the youth and became ruthless (and drunk, sometime) lawyers of their own version of the truth, heating up the saturday nights.

And that's why, despite the advancing technologies, we will still sit around the table, printing maps, telling stories and fighting about dice rolls. Humans are so special, isn't it?

Plot!

Choose your character and begin your own adventure! Use your mouse for moving the pointer around the game screen and clicking around. Click on the floor for moving your character around, an enemy for attacking him with your sword, a pile of gold for picking it up, an equipment part for equipping it and other objects or characters for interacting with them. You can long-click on enemies for attacking with magic bolts without moving or on equipment parts for selling them. Try hovering on objects to see descriptions on the bottom of the screen. And that's all! Good luck!

PS: Red is the fire that burns the leaf. Green is the leaf that absorb the water. Blue is the water that put out the fire.

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