This time we're going to make a little Role Playing Game you can play with a friend - and without a computer!

Pick an A4 sheet and cut it in a half by the long side. Put the two parts over each other and cut them again by the long side. You've now 4 parts. Do the same again and you'll have 8 parts. Once more and you you'll have 16 small same sized cards. Now pick two of them: draw an object on the first one - let's say a sword - and the same object, but smaller and in the middle, on the second one. Do the same with the others: draw weapons, buildings and monsters - be creative! Done?

Time to play now! You, the Master, have to shuffle the deck and put three cards in front of your friend, the Adventurer, in order to create a 3D scene of what he's seeing: big objects are near him and small one are far. Then tell your story about that place and ask him what he wants to do - create an adventure together! Need to travel to another place? Just draw three more cards from the deck.

We've made our first 100% analog 3D engine! Holy Dungeon, the game included in this Wright! issue, is based on the same concept but with more complex cards. Western dungeon crawlers, well represented by Dungeon Master (1987), have even more complex graphic elements, together with real time interactions and 3D sounds, mouse oriented user interfaces and object manipulation.

As in art, in games what to do is just potential, it's how you're doing it where real power and creativity lies. Am I saying that games and videogames are art? For sure!

Plot!

You're a farmer, suddenly kidnapped by menacing thieves. What awaits you? Use UP for moving ahead and LEFT/RIGHT for turning around. Hold down the A BUTTON for interacting with your inventory: use LEFT/RIGHT for selecting an item and UP for using it. Good luck!

(Want to share something? You can find me on Twitter!)