Humanity lived the make it to the finish line no matter what dream for ages, finding the best excuse for war and exploitation and then, all of the sudden and in an errand of mercy, the journey became more important than destination.

This travel analogy surely is getting a little stretched, especially when even the journey is becoming less relevant.

We talked about the gamification phenomena few years ago and how the way of creating a journey to the destination through game rules can make everything boring even appetizing.

But what happens we make a boring jourey instead? Everything should break down, amarite?

Okay. Let's take the so called incremental games. Thank you Wikipedia for the nice definition: "Incremental games are video games whose gameplay consists of the player performing simple actions such as clicking on the screen repeatedly ("grinding") to earn currency. In some games, even the clicking becomes unnecessary after a time, as the game plays itself, including in the player's absence, hence the moniker "idle game"."

So, basically, our journey to the destination which is the game ending, is just clicking a button or doing absolutely nothing. So, if this journey was so boring, why Cookie Clicker (2013) had 1.5 million hits in one day around his launch window and IGN said 'you still can't wait until that next major milestone is finally within reach'.

Is our beloved journey a little overrated? Is a purpose and some sense of progression just enough? Can human ambitions be reduced to just a fancy progress bar?

Plot!

A new adventure awaits our hero Starcat! This time the stars have been stored in mysterious boxes and the only way to get them out is practicing the ancient art of... bumping! Click your mouse or touch the screen to jump, earn stars, get help from Starcat friends and became a star millionaire!

PS: The game can even progress without your help!

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