Okay. Before jumping to wrong conclusions, let me clarify that this game is not a clone of Super Mario Bros. (1985), which is a great masterpiece of gaming that is still kicking ass in 2015.

This version is way more bad. Some games looks straightforward because of their simple rules, like Tetris or Pang. But some others are easy to play because they have an incredibly refined design and you discover them when you switch from player to developer.

Super Mario Bros. is a game in which a plumber run, jump and pick coins, right? But he can run fast and slow, jump high and low, jump over enemies, jump under blocks, jump and kick turtle shells that break some walls and bump on some others, pick coins in blocks or floating around. The plumber can pick mushrooms, remember? But flowers too. Can became tall or short, with different heights that allow some routes and deny some others...

Oh, snap!

Everything looks so natural that it's hard to think that there is actual code behind everything! I decided to code just what's needed to make a recognizable tribute but you'll soon find that a lot of things are missing. Wait. It gives to the game a nice bootleg feeling! Let's call it a feature!

Plot!

Lunch break, Paolo! Cross the Mush*cough*lands, pick coins, squish enemies and reach the Mush*cough* Restaurant! Use LEFT/RIGHT for moving Paolo, UP to jump (I'm a Commodore 64 Giana Sisters player, sorry), hold the A BUTTON for running or hit A BUTTON for firing fireballs, when you've picked the flower bonus. Then go buying Super Mario Maker instead.

PS: So I'm at my personal Mario shrine 3 years later. Playing this tribute game again gave me that bootleg feeling I mentioned in the article, so I decided to even expand that mood with deja-vu effects and slightly random musics. I've added hi-scores and a simple combo system when squishing enemies or hitting them with the shell.

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